Showing posts with label warforged. Show all posts
Showing posts with label warforged. Show all posts

Monday, February 8, 2010

Warforged Update!

So last night I submitted my warforged warlock to my dm to get approval and to see if there was any suggestions as to improve or change anything. Turns out that I do need to make a few changes to fit the world and the background but there is nothing major. I'll post an update after I get that done and submitted. Anyways, he went to explain what he pictures this character to be and let me tell you that this guy is a genius! Take a look at what he wrote.

I'm imagining a warforged whose metal is rusted red/brown; wood pieces black and slick, like dead wood in a forest; the slight smell of compost; sprouts of living plants from some joints and intersections of plates; eyest that glow a bright, verdant green; and, this ironwood root structure spiked gauntlet, with four inch unbreakable thorns which seem impossibly sharp...
Now I dont know about you but that like totally opened up all sorts of ideas as to what this character might look like to someone who may have stumbled upon him in the middle of an old forest. So its all I've been able to think about today is what my character may look like. Above is what I've drawn so far and I know that it really doesn't look like theres a whole lot of wear and tare on this guy aside from the cracked brow. What I see is an old vine thats draped over the top of his head... he's maybe got a mushroom or some kind of fungus growing out of his neck. A tree or some kind of plant has taken root near his legs and has formed around him over the last several hundred years to claim the character as a part of the plant. And that spiked gauntlet is in a tangle of vines. My character is a prisoner of the forest and the plants his prison until he is awakened once more...



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Sunday, February 7, 2010

I will be a Warforged Warlock

Previously I posted about how I was prepping to become a dungeon master so I could have an easier time setting up a group since DM's can be hard to find. Turns out I was wrong because after joining a group on meetup.com for local D&D players I've now found a position as a player in a group. Last night we got together for the first time so everyone could meet and we could get a feel for who people are. Among quite a bit of of socializing we got to hear about this world that our DM has created and played in for the last 10 years or so and dang this place is massive! Theres all sorts of history going on and events from previous campaigns that its almost overwhelming with how much there is to keep track of. Even the calendar is different... 9 days in a week, are you kidding me? goblins get free reign of the world on the sabbath? WHAT? I cant wait.

So as we were discussing the world we went around to see what everyone would like to play. Well the night before I had this great idea for a warforged warlock. Turns out that it would work great in this world since there "was" a guy creating warforged dudes in the worlds history and he was killed and no more warforged are being made. My dude will be a lost warforged, abandoned, in fact he wont even know who he is, where he came from, his purpose in life or any of that. All that he will know is that he was found and he has the ability to make things happen with the wave of his hands.

I spent some time this morning working on the character in the character builder from wizards. This is what I've come up with so far, pending review from the DM to see if its acceptable. I appologize for it not looking very pretty but you get what you get for now.

====== Created Using Wizards of the Coast D&DI Character Builder ======
Unknown, level 1
Warforged, Warlock
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Fey Pact

FINAL ABILITY SCORES
Str 10, Con 18, Dex 10, Int 13, Wis 11, Cha 16.

STARTING ABILITY SCORES
Str 8, Con 16, Dex 10, Int 13, Wis 11, Cha 16.


AC: 11 Fort: 14 Reflex: 12 Will: 15
HP: 30 Surges: 10 Surge Value: 7

TRAINED SKILLS
Insight +5, Bluff +8, Intimidate +10, Arcana +6

UNTRAINED SKILLS
Acrobatics, Diplomacy +3, Dungeoneering, Endurance +6, Heal, History +1, Nature, Perception, Religion +1, Stealth, Streetwise +3, Thievery, Athletics

FEATS
Level 1: Reaper's Touch

POWERS
Warlock encounter 1: Witchfire
Warlock daily 1: Flames of Phlegethos

ITEMS
Spiked gauntlet
====== Created Using Wizards of the Coast D&DI Character Builder ======



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