Showing posts with label dm. Show all posts
Showing posts with label dm. Show all posts

Monday, February 8, 2010

Warforged Update!

So last night I submitted my warforged warlock to my dm to get approval and to see if there was any suggestions as to improve or change anything. Turns out that I do need to make a few changes to fit the world and the background but there is nothing major. I'll post an update after I get that done and submitted. Anyways, he went to explain what he pictures this character to be and let me tell you that this guy is a genius! Take a look at what he wrote.

I'm imagining a warforged whose metal is rusted red/brown; wood pieces black and slick, like dead wood in a forest; the slight smell of compost; sprouts of living plants from some joints and intersections of plates; eyest that glow a bright, verdant green; and, this ironwood root structure spiked gauntlet, with four inch unbreakable thorns which seem impossibly sharp...
Now I dont know about you but that like totally opened up all sorts of ideas as to what this character might look like to someone who may have stumbled upon him in the middle of an old forest. So its all I've been able to think about today is what my character may look like. Above is what I've drawn so far and I know that it really doesn't look like theres a whole lot of wear and tare on this guy aside from the cracked brow. What I see is an old vine thats draped over the top of his head... he's maybe got a mushroom or some kind of fungus growing out of his neck. A tree or some kind of plant has taken root near his legs and has formed around him over the last several hundred years to claim the character as a part of the plant. And that spiked gauntlet is in a tangle of vines. My character is a prisoner of the forest and the plants his prison until he is awakened once more...



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Wednesday, January 6, 2010

Road to Dungeon Mastering

Reposted from Google Wave (http://wave.google.com)

After gaining some renewed interest in participating in an actual Pen and Paper RPG I'm finding that the only real way to start playing is by becoming a Dungeon Master myself. I only have very brief experience in playing Dungeons & Dragons so I have a long rocky road ahead of me.

Why am I doing this?

Frankly, I'm bored. I need something to entertain myself and open up my creative mind to new experiences. I'm getting tired of playing video games anymore and I am looking to do something that takes a bit more than just a point and click to accomplish.

What am I doing to prepare myself?

So I cheated, I have the entire 4th edition library at my disposal thanks to online resources. I have adventures, books, magazines all in pdf format that I can glance at as needed. I also have Dungeon Mastering for Dummies and Dungeons and Dragons for Dummies, both designed to help new and experienced users get a better grasp of the game. I've also picked up a set of my own dice finally. This is something I've always looked at doing in the past but just haven't felt the need to actually put money down on it.

I think for now the idea is to read as much as I can about dungeon mastering and about being a player so I have a good grasp of the rules. This way when I do start up a campaign things can run more smoothly and I wont have to spend a whole lot of time researching rules I should know off the top of my head. So far I'm starting with the dummies books. I've had lots of success with these in the past for various other topics and I trust them to give me a good understanding. I'll go through the official books afterwards, this way when the books go into detail I can focus less on terminology and more on the real rules, keeping the tips I've already learned fresh in my head.

Who will I be playing with?

I have a few friends that have tried playing before but didn't have much success getting into it due to time issues. Of course theres is always the internet if all else fails. Nothing wrong with a little skype action and I know theres software that can be used. Especially with google wave, it'd make for a great platform to run a good game. I dont know for certain who will be playing but I'm sure if I looked hard enough I can get some people to play.

When will I start?

This depends on a couple of things. When am I comfident enough to run people through an adventure and ready to risk the potential of having it all fall apart? How much do I know the rules? Who all is going to play and where will we meet? Its kind of a process to put this all together and its not something I've always been good at. Dan's house is probably the best place if they decide they want to play. Just because they are the ones with kids and its easier for them if they dont have to find someone to watch the kids to leave the house. Of course they could always bring the kids along for the evening and thats fine too, but then I'd have to find a place other than my place because my dogs and their kids is not a good idea.

What is the future of my P&P RPG experience?

I'm a Star Wars geek much more than I am a fan elves, dragons and magics. I think the next step would be to take my experience as a DnD DM and move towards the Star Wars Roleplaying game since it still uses the same D20 system that DnD does. I cant even imagine how much fun it would be to roleplay a character with his own lightsaber or perhaps even my very own Han Solo-like character. I think thats the direction I'd like to take this ultimately.

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